Shift: sprint
Drag the buttons where your thumbs want them
Choose a match, then share the link
Empty places are filled by computer players.
Making your room…
Play with real people
Joining the room…
Sixteen nations, each with a hero of its own: a signature shot and a signature skill, charged on the energy meter. Everyone else in a team is a regular player.
Tap a place, then the hero you want there: any four of the sixteen, from any country. Your keeper is a regular one.
Looking for an opponent…
Finding players near your level
We find you an opponent. Wins count on the leaderboard.
Invite friends.
Your code
We save your name, flag and results.
No email. No phone number.
Delete it any time in Settings
Your player is saved on our server, so that the leaderboard, tasks, gems and invitations work. It holds the name and flag you choose, your language, your online results and gems, and a random key kept on this device.
Tap a place, then the player you want there. Any leaves the place to the match.
The level only changes how well the computer plays.
Drag a player to a position, or onto a team-mate to swap them. Or tap a player, then tap where he goes.
Two a side, each with a computer goalkeeper. Play with friends, or fill the places with computer players.
Connecting…
Rooms for friends are not in this version. Playing with computer players works here.
Greyed players are taken by your team-mates.
Kept on this device. A match is competitive only when every player was a person from start to finish: both of you in a 1 v 1, all four in a 2 v 2, all eight in a 4 v 4. Every other match is counted with computer players.
Without the ball: SHOOT tackles, PASS switches player.
| To do this | On the screen | Keys |
|---|---|---|
| Move and aim | Stick | W A S D or arrows |
| Shoot | Tap SHOOT | Space or J |
| Signature shot | Hold SHOOT, let go at RELEASE | Hold Space |
| Signature dribble | SKILL, aimed with the stick | F or Q |
| Pass | Tap PASS | K or E |
| High pass | Hold PASS, let go | Hold K |
| Header or volley | SHOOT at a high ball | Space or J |
| Tackle | TACKLE (no ball) | Space or J |
| Switch player | SWITCH (4 v 4, no ball) | K or E |
| Sprint | Stick pushed to its edge | Shift or L |
| Pause | II | Esc or P |
Gamepad: left stick to move. The bottom button shoots, the right one passes, the left or top one is the dribble. Right trigger sprints, Start pauses.
Signature moves. Every player has a signature shot, a signature dribble and a slide of fire, lightning, ice or thunder. The screen where you choose your player shows them, with a short film of each. Its Players button picks both teams and their keepers: Amara throws the ball far up the pitch.
Without the ball, SHOOT turns into TACKLE, and in a 4 v 4 match PASS turns into SWITCH. When a high ball is coming to you, SHOOT turns into HEADER or VOLLEY (near their goal, DOUBLE KICK, or BICYCLE KICK with your back to it): press it as it lights up.
Energy belongs to the team: passes of five metres or more build it fastest. A signature shot costs 35 to 45 and a dribble 10 to 15, and that player then waits a few seconds. Both can fail: shots are saved, and a dribble with no room loses the ball.
A match. You choose how long each half is before kick-off, and the teams change ends at half time. Level at full time: extra time, then penalties. Formation (before kick-off, at half time and on the pause panel) puts your players where you want them.
If no player is free, you may face a computer player.
Choose a key, then press the new one. Each action has two. Esc always pauses.
Put SHOOT, PASS and SKILL wherever your thumbs want them, and the stick on either side. A wide screen and an upright one each keep their own.
Choose a button here, then press the gamepad's button. A gamepad moves with its left stick.
AZURE0 – 0CRIMSON